
4.4 FlatOut 3: Chaos & Destruction (2011).4.2 Power Gig: Rise of the SixString (2010).3.11 Leisure Suit Larry: Box Office Bust (2009).3.6 Big Rigs: Over the Road Racing (2003).3.4 Tomb Raider: The Angel of Darkness (2003).3.1 Mortal Kombat: Special Forces (2000).2.8 Mortal Kombat Mythologies: Sub-Zero (1997).2.4 Philips CD-i The Legend of Zelda releases (1993–1994).
STEAMCHARTS DOUBLE DRAGON NEON FULL
For similar reasons, the list mostly omits indie games, which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile games, of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions. With certain exceptions, this list also omits controversial video games in which the negative reception for those games revolves around the controversies they started and is not related to the quality of the game itself, including those that were subject to review bombing by users for non-gameplay related issues. The list mostly omits licensed tie-in games for movies or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values as they are typically produced by non- AAA development studios. The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of Final Fantasy XIV and No Man's Sky, at their original launch before they were reworked. Such games are identified through overall low review scores including low aggregate scores on sites such as Metacritic, frequent appearances on "worst games of all time" lists from various publications, or otherwise carry this reputation in analysis by video game journalists or through popular social media personalities, such as James Rolfe of the webseries Angry Video Game Nerd. When defeated, Ichisumi will drop her fan, which is a powerful single-use throwable weapon that will deal continuous damage to an enemy if it connects, resulting in a high amount of damage overall.Certain video games have gained an enduring negative reception, otherwise considered as "bad games", often related to issues such as having low-quality or outdated graphics, many glitches, or poor controls. Likewise, if they appear next to the player, they can be evaded either by moving out of the way, by rolling, or with a precise crouch/roll that, if performed correctly, will result in activating Gleam time. In these cases, their fans can be evaded either by rolling or with a precise jump. They can be especially dangerous in 2D sections, where movement is restricted and the player cannot evade by moving either up or down. However, when receiving damage, they will immediately attempt to escape by disappearing. They are not very resilient, though, and it will take just a few hits to put one down. If the player is near or approaches the spot where an Ichisumi is materializing, she will instead perform an almost invincible spinning attack that will knock them down and disappear again. Once an Ichisumi has materialized, she will throw a fan straightforward and disappear again, only to reappear in a different spot a moment later. They can appear anywhere on the screen - usually, coordinating these places with the player and the rest of the enemies' current positions. Ichisumis act more as a supporting force to the rest of the enemies than being an offensive force themselves.
